I think many folks assume the lighting is a given. But looking for ways to make the scene brighter is very effective, and should be front of mind for all photographers, even beginners.
Have you calculated input referred read noise vs ISO curves? Failing that, have you looked at the curves that others have calculated?
Analog gain reduces the input-referred effects of noise sources further down the pixel pipeline than the programmable gain amplifier.
There is no direct relation between how 'full' the sensor is and how light or dark the final image looks. In fact, most cameras don't use their sensors to anything like the photoelectron capacity that is available, because the engineers wanted to avoid the non-linearity that can come as the potential well approaches full capacity.
This is very interesting. Check my understanding of this. Setting aside ISO for the moment, in order for the exposure for your "A" example to be equal to "B", the f-stop would need to increase or open up (proportionally?) because A's shutter speed increased. So it would be something like this...
Actually, I havent used flash since getting a Canon R6. I dont do any "studio" photography (portraits, etc), and apart from the fuschias on my windowsill and shots of equipment that I build, my photos use available light deliberately. I guess I am a "purist"! :)
Certainly, in most photographs the main source of noise is photon noise.
But I was talking about read noise. What I said about read noise is true in the absence of photons, and therefore the absence of photon noise, although the traditional way to make PTCs requires photons.
The problem is that the people who understand all this explain it in terms that others like me cannot follow. Your last sentence is true, because photon shot noise is unfortunately far too high above my head! As I said, I am not a Physicist and have not studied theories of light and its propagation beyond A-level (lenses and prisms, etc!) :) (I have a BSc in Electrical and Electronic Eng and do have some idea of how lasers work, but that is a different subject.)
Not long ago, my knowledge of this topic was probably less than yours at the moment. With the help of people who were on DPR and (mostly) moved to DPReviewed, I learned a lot.
Here is a good (and correct) introduction to noise in digital photography: www.photonstophotos.net/Emil%20Martinec/noise.html
Hi David, if you have a BSc in Electrical and Electronic engineering I'm really surprised that shot noise wasn't covered somewhere in the curriculum. Still, that appears to be the case. I think I for one, have tried to explain photonshot noise in layman's terms many times. As have many others. The problem in this type of discussion is knowing the level to pitch the discussion. Trying to explain these things to beginners I would always give a brief explanation of what shot noise is - simply the noise caused by the randomness of arrival of quantum particles - in the case of photon shot noise, photons. In electronics it tends to be electron shot noise that is taught, but it's the same thing apart from the particle responsible. However, when one is engaged with someone who is not a beginner, it seems to be disrespectful to assume a level of ignorance of the concepts, and very much gets treated like that by some people. I blame the people who spread the myth of 'ISO noise' when they didn't know anything (it seems ) about the sources of noise in imaging.
Anyhow, for what it's worth, the dominant source of noise in imaging is photon shot noise, which is the noise caused by the randomness of the photons that build up the image. The SNR of shot noise is the square root of the number of photons counted in a nominal area of the image - for instance, if you're measuring noise per square millimetre of the image you count the photons over a square millimetre. If you want to get your head around how it works, look out the window at the ground when it's raining softly. At the beginning, when there are few raindrops, you see a random, spotty pattern (noisy). As more drops get collected that pattern becomes smoother (less noisy). When the ground is saturated, you just get a smooth layer of water, and you can no longer differentiate differences between the amount of raindrops in different patches of the ground.
Yes, I suspect that David was assuming that read noise is the dominant source of noise, and therefore assumed that the additional noise that appears to come with high ISO settings must be generated in amplifiers, because he couldn't see anywhere else it would come from. For an electronic engineer, which he is, he should be able to understand the effect of variable gain as a case of stage matching, for the same reason that RF systems generally have an AGC.