Quite so. The ISO Standard doesn't get even that near to the bottom ... it measures SNR at 1% of saturated exposure and then extrapolates downward to guess the level at which SNR=1.
Yes, noise that appears randomly reduces relative to signal, but noise that is fixed the same in every frame gets clearer as the otherwise-masking random noise disappears. You may need black frame subtraction to avoid fixed noise getting clearer.
I don't think the concept of "noiseless pixels" is useful to understanding noise. Some values are just closer to the mean, but its not like they avoided chance; chance just landed them on the mean, and the final values are often the sum of multiple chance sub-noises.
Roll one die many times, and you get a fairly even distribution of 1 to 6. Roll 2 die, and you get a sum of 2 to 12, but no longer equally distributed, with a sum of 7 happening most, and sums of 2 and 12 happening least, but every sum of 7 is 1+6, 2+5, or 3+4, with no 7 involved, except in the sum. Are the rolls that summed to 7 chanceless (noiseless)?
No need to apologize - it was incorrect of him to assume that "exposure stack" meant all at equal exposure settings, just as a focus stack does not normally mean all at the same focus settings.
Exposure bracketing means taking shots at different settings in order to choose the best one later on. But also you can use them for blending. So bracketing is about the shooting technique, not about postprocessing.
Exposure blending is where you blend the shots taken with different exposures in postprocessing, this includes HDR.
Exposure stacking typically means taking multiple shots with the same exposure settings and then averaging them in post.
Thank you John. I think I get that now.
Generally I find it is no longer an issue for me unless I intend using the shot for a large print. Anyway, the new noise reduction programs, used with some moderation, are doing a good enough job for me if required.
I got interested in this years ago when Sony added a noise reduction mode to its first Nex mirrorless cameras. These took multiple shots at the same settings and then reassembled them into a final image. It worked as long as there were only small movements in the scene. It could only be done in jpeg. The processing power in the cameras couldn't do it with RAW images.
I don't think there's an authoritative body that defines the standard terminology. You can 'stack' multiple images taken with different exposures, but usually I see this term used in astrophotography. That's why I said 'typically'.
Also there's a technique where you simulate a long exposure by taking multiple shorter exposure shots, that is to simulate an ND filter. So the shots don't have to be taken at different exposure levels.
So 'stacking' is a pretty broad term.
But when you actually change the exposure settings between the shots, 'bracketing' will be more accurate, and the term is used in camera manuals.
Even if you don't do an HDR look at all, you still get better data with the staggered combined exposures. High DR in single exposures is a great thing to have, but it can't compete with computational photography with stable subject matter.
Of course, no matter how you get your high-DR results, you still have to deal with the fact that the shaded areas and the sunlit areas of the same scene are very different in ways that have nothing to do with the total intensity of light, per se. Without clouds or haze, the sunlit areas are dominated by a small disk light source which creates high-contrast micro-shadows in textures, which renders all other light contributions of blue sky or second-hand sunlight off of buildings and trees relatively irrelevant. The shaded areas are being lit only by second-hand sun and blue skies, a huge broad diffuser that renders texture details flat, and, the shaded areas are very blue unless second-hand sun dominates and it has a lot of red light.
Our visual perception is evolved to de-emphasize this difference with context-based local adjustment in the brain, but the sensor is a literalist, and sees images on flat media as the texture/color of the actual print or display surface; not a scene to be locally adjusted at normal adjustment strength. So, the ideal approach might be that after you have created your high-DR image, you make two separate conversions, a "normal" daylight one for the sunlit areas, and a "shade" conversion that is altered to be much less blue and lightened, with more micro-contrast. You could then blend them with a mask, to make such an image scene look more like "real life perception", then any global image adjustments could.
If the software blends based on levels, then the software will use the highest quality image for any final tonal level, and should be able to never include any clipped image area, unless that area is clipped in all of the frames, and it has no choice. Of course, what actual software does and what could be done by software are not always the same.
So, ETTR, ETTR+2 EC, and ETTR +4 as three input images can be fine, because the highlights will all come from the plain ETTR one, and the +EC ones will only contribute to shadows. Of course, if you just literally add the three images with no conditional blending, then the highlights would have extremely low contrast, dominated by whiteness, and the shadows would be way too bright.
I believe the meaning is: if the scene DR exceeds that of the camera then, in any one single shot, pixels will be blown at one level or another or both, ETTR or not. Obviously, several shots are required if the scene DR exceeds that of the camera and the shooter wants to exclude blown pixels. Otherwise, do like myself, take your pick - keep the highlights or keep the shadows, can't have both. 😪
This is getting overcomplicated. I proposed a really simple way of getting more more DR than our camera sensor can handle. It is perfect for use in the field.
I get the exposure about right for the main part of the picture, or a picture that nails the mid tones. I then take two other shots. One +2EV and one -2EV.
Capture one works some magic. Mission accomplished.
It I understand it correctly, the method you described is what many people use as their default method of capturing HDR.
In fact it doesn't guarantee you don't blow the highlights, although the chances of that will be reduced. What you describe as "about right for main part of the picture" sounds quite arbitrary, and going -2ev from midtones often means you get a heavily underexposed shot with little to zero additional information, but increased chances of ghosting.
I almost always use ETTR in landscape shooting. By histogram, I can see if the scene fits the DR of my camera, which is, say, 80-90% of cases.
When it doesn't, I take just two shots: ETTR and ETTR +2ev. This is enough for HDR blending in 99% of cases. It's much easier to blend just two images instead of three - less chances for ghosting.
In very high contrast cases (e.g. the sun in the frame) I'd take a third shot ETTR +4ev.