Human vision doesn't maintain relative size and scale when viewing the real world, in terms of human vision it is unimportant.
Because that relationship is not preserved in human vision in the real 3D world it can't be (and isn't) a constant and so is not used in human vision in the way that you envision.
You continue to assume that what you see through your own eyes is absolute and directly equivalent to pure geometry and then apply pure geometry directly to to describe not only what you see, but also provide the explanation of why you see it. And a theory based on such a fundamental error of assumption will turn to mush pretty quickly. Which it does, you contradict known science, simple repeatable observation, even pure geometry and yet fail to notice. I could show you a dozen more images that demonstrate beyond any question that absolute angular size is not preserved in human vision. But it won't make any difference as you will still fail to question your assumptions and still treat the absolute angular size as proven fact. I've raised a reasonable doubt and shown you proof that confirms this doubt, real science would've looked at this objectively, (and did a long while ago).
To everybody else:
Perspective is the distortion of shape caused by a single and unique point of observation, pure geometry dictates that distortion should also be in constant motion relative to movement of the observer. Which it is. This is all obvious if you follow the maths of pure geometry.
But it is a really confusing place for us so we have developed through empirical means a way of cancelling it:
Constancy scaling.
Constancy scaling is a weird but wonderful trait of vision. What this means in practice is that constancy scaling allows us, in the world we see immediately around us and into the middle distance, to subtract that distortion that pure geometry dictates and with it the way shape and relative scale changes as we move. What it allows us is a far more accurate and stable understanding of the true shape and relationships between objects in our immediate environment. Our understanding of the shape of a book, for instance, remains constant no matter what distance or angle you view it. It may be really tempting to relate this directly to pure geometry, only constancy scaling is a proven fact, and it means that your consistent understanding of shape is because the brain is actually altering things like absolute angular size as you move.
It also means that it is impossible to apply pure geometry to human vision because human vision is actively subtracting the effects of pure geometry even as you look at your computer screen reading this. If anybody is actually reading this...
Because pure geometry is relative to distance, constancy scaling is also relative to distance, they wouldn't cancel effectively if they weren't. And so this has an odd effect when we view things out of context, like a photograph of a 3D scene where the relationships are fixed by rendering to a 2D surface and so don't move as we view at different distances.
If you view a photo of a distant object from a distance relative to the camera position (centre of perspective) then you find that constancy scaling has roughly the same effect in both the real world and the photo. But if you stand really close to the image then the brain assumes a closer distance and doesn't apply that constancy scaling, and so you begin to see the true pure geometric perspective as captured by the camera. Do the maths, work out what pure geometry dictates the image should be.
Similarly if you look at a photo of a near object from a distance behind the centre of perspective you brain assumes it is further away and so fails to subtract the distortion caused by viewing at a close distance and again you see something closer to the true pure geometric perspective as captured by the camera. Do the maths, work out what pure geometry dictates the image should be.
Of course the rub is that we learn through experience, and the whole point of constancy scaling is to give us a consistent understanding, so we even learn how to cancel the effect when viewing images. Basically even in images absolute angular size is not preserved.
It also means that mathematically and perceptually Ansel Adams is correct, distortion is primarily and fundamentally a function of camera position, wide angle distortion and telephoto compression are determined by camera position alone as they cannot be reversed by print viewing distance.